Destructible 3D Environments
So I’ve been working on my honors capstone project steadily for the past 2 weeks. I’m trying to achieve a destructible environment game engine using BSP tree merging techniques, hypertextures and hopefully GPU acceleration via geometry shaders. So far the BSP works just fine, and I’m about to dive into some merging routines. Check out the progress here:
http://ambitiouspagoda.com/wiki/Destructible_3D_Environments
While your at it, you can see the progress Kent and I are making on the Ray tracer for Computer Graphics II here: