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This special page shows all uploaded files. By default the last uploaded files are shown at top of the list.

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File list
 

descDate Name User Size Description Versions
00:42, 13 June 2009GeoMod_halfWorkingCrater.jpg (file)Jason47 KB (Crater bottom is not kept in tact but the blast hole works well.)1
03:52, 30 May 2009SSDL_contactShadowIndirectLighting.jpg (file)Jason74 KB (Ambient occlusion contact shadows and diffuse color bleeding from walls on the hand and floor.)1
03:51, 30 May 2009SSDL_aoWithBlur.jpg (file)Jason25 KB (Raw ambient occlusion compared with gaussian blurred version.)1
19:58, 7 May 2009SSDL_handBanding.jpg (file)Jason21 KB (Banding artifacts on the hand.)1
19:58, 7 May 2009SSDL_columnBanding.jpg (file)Jason44 KB (Banding artifacts on the column room.)1
20:51, 4 May 2009Reinhard3.png (file)Kent299 KB 1
20:50, 4 May 2009Reinhard2.png (file)Kent304 KB 1
20:49, 4 May 2009Reinhard1.png (file)Kent304 KB 1
20:48, 4 May 2009Ward3.png (file)Kent272 KB 1
20:47, 4 May 2009Ward2.png (file)Kent270 KB 1
20:47, 4 May 2009Ward1.png (file)Kent293 KB 1
18:11, 28 April 2009Cg2_rayTraceSceneTransmission.jpg (file)Jason96 KB (Transmissive properties calculated for the glass sphere.)1
00:47, 21 April 2009Cg2_rayTraceSceneReflection.jpg (file)Jason50 KB (The original scene showing reflection for the chrome ball.)1
17:41, 19 April 2009Heathaze-midquarter.mp4 (file)Kent2.19 MB (Video of OpenGL heat haze for midquarter status.)1
06:19, 19 April 2009GeoMod_rayBSPIntersection.jpg (file)Jason59 KB (Picking off triangles using BSP ray intersection.)1
02:08, 17 April 2009GeoMod_testMaze_antiConvex.jpg (file)Jason70 KB (Maze-ish map test for GeoMod. Small box shows a geometry problem I ran into during another simplified test.)1
02:05, 17 April 2009GeoMod_caveMap.jpg (file)Jason24 KB (Test map for GeoMod with a Cave.)1
16:36, 8 April 2009SSDL_NormalMap.jpg (file)Jason37 KB (SSDL normal map that will be used by the SSAO shader.)1
16:20, 8 April 2009Cg2_rayTraceSceneCheckerboard.jpg (file)Jason43 KB (Checkerboard texture procedurally mapped to the plane.)1
16:19, 8 April 2009Cg2_rayTraceSceneFractal.jpg (file)Jason46 KB (Mandelbrot fractal texture procedurally mapped to the plane.)1
22:08, 4 April 2009SSDL_FBOManglesLeopard.jpg (file)Jason85 KB (Frame buffer object writes wrong part of screen to my depth buffer texture.)1
22:07, 4 April 2009SSDL_GLSLPhongShader.jpg (file)Jason57 KB (Basic Phong shading using GLSL.)1
02:15, 31 March 2009Cg2_rayTraceSceneMultLights.jpg (file)Jason69 KB (Cylinder object displays Phong shading an additional light source is added.)1
02:14, 31 March 2009Cg2_rayTraceScenePhong.jpg (file)Jason49 KB (The original scene with Phong shading at step 3.)1
16:19, 30 March 2009Realtime_Dynamic_Indirect_Lighting.pdf (file)Jason505 KB 1
02:53, 25 March 2009Cg2_rayTraceSceneSuperCompare.jpg (file)Jason59 KB (Added primitive type cylinder ray intersection.)1
02:50, 25 March 2009Cg2_rayTraceSceneSSCylinder.jpg (file)Jason50 KB (Cylinder primitive ray intersections works.)1
02:48, 25 March 2009Cg2_rayTraceSceneCamera.jpg (file)Jason48 KB (Setting up the projection and camera for the ray tracer. Primitive ray intersections with no shading.)1
19:28, 22 March 2009GeoMod_polySplit.jpg (file)Jason23 KB (Testing the capabilities of the BSP routine to choose the best partitioner of a non-convex set, split the polygons needed, and recursively partition until leaf nodes are created.)1
18:56, 22 March 2009ChromaticApple_design.jpg (file)Jason39 KB (Final design for ChromaticApple interface.)1
01:16, 18 March 2009Cg2_rayTraceSceneSetup.jpg (file)Jason32 KB 1
01:15, 18 March 2009Cg2_rayTraceSceneOriginal.jpg (file)Jason51 KB 1
01:34, 12 November 2008Mlukesplosion.png (file)TheTed769 KB (A Matt Luke explosion)1
23:12, 3 November 2008Mlukemon.png (file)TheTed18 KB (self explanatory matt luke pokemon fusion. (for 4chan PR purposes))1
23:10, 3 November 2008Mlukeangryface5.png (file)TheTed196 KB (Paint of one of MATT LUKE's angry faces.)1
23:09, 3 November 2008Gentlemattluke.png (file)TheTed78 KB (MATT LUKE version of 4chan GENTLEMEN. )1
18:06, 30 October 2008Standing_Sillohuette.png (file)TheTed21 KB (standing silhouette of matt luke)1
00:29, 30 October 2008Mattluke_space.jpg (file)TheTed99 KB (MATT LUKE JUMPING OFF THE SUN)1
04:37, 29 October 2008Cat-kill-youmattluke2.jpg (file)TheTed52 KB (4chan)1
04:18, 29 October 2008Mattlukepenguinkill.jpg (file)TheTed36 KB (4chan pr test)1
04:05, 29 October 2008Mattlukecatsplosion.jpg (file)TheTed63 KB (Part of the 4chan PR campaign attempts)1
02:10, 23 October 2008Mattluke_paint.png (file)TheTed299 KB (Attempt at Matt Luke in ms Paint)1
19:57, 25 September 2008MattLukeHeadExplode.jpg (file)Jason395 KB (In which Matt Luke's head exploded while watching the final presentations in culture class. Everyone knows why.)1
19:44, 25 September 2008MattLukeSizedMug.jpg (file)Jason646 KB (In which Matt Luke guzzles a monstrous stout.)1
19:38, 25 September 2008MattLukeDruidMonster.jpg (file)Jason1,006 KB (In which Matt Luke fights the horrid druid beast.)1
19:24, 25 September 2008MattLukeCapturedByDruids.jpg (file)Jason628 KB (In which Matt Luke encounters the forest druids while attempting to resurrect Stupid Butterworth.)1
19:22, 25 September 2008MattLukeDumbButterworth.jpg (file)Jason511 KB (In which Dumb Butterworth gets mutilated while taking photos of the outdoors.)1
00:58, 5 September 2008SquigglyRealLife.jpg (file)Jason183 KB (A representation of what a squiggly might look like in the real world. This is not serious whatsoever.)1
20:07, 30 August 2008Mattlukesketchgrenadecliff.jpg (file)TheTed1.28 MB (A pen rendition of some common everyday Matt Luke type activities.)1
19:48, 30 August 2008MattluketheifinTP.jpg (file)TheTed1.58 MB (Pen rendition of some of Matt Luke's more nefarious acts.)1

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